
I started out writing choose your own adventure type text based games and eventually moved on to simple sprite graphics and simple logic games like tic tac toe and connect 4. My crowning achievement was a battleship game where the computer basically picked random grid locations and started an explore outward from a hit in sequential directions until the ship was destroyed. I remember it taking a lot of code, probably much more than necessary, but it worked and I loved it. I also started a 2d scrolling spaceship action game but only got as far as having the ship move at a constant speed through some obstacles which were avoided by going up or down. It was a very basic game. 1 level which you could either win or lose. The end.

This section is about current and past projects related to coding and how working with computers has become a core part of my life. I recently started a 2d scrolling spaceship action game inspired by my C64 attempt but this time I am going all out. 16 Levels, 10 player ships, dozens of enemies, a solid backstory and plot development, original music for each level, multiple strategies for gameplay, tons of original graphics, and a good sense of humor. It’s called Space Smuggler Blooze and I will definitely be talking more about it in this section. For now, my goal is to have a 3 level demo version available online by end of August 2025, and to have the full version out by spring 2026. It’s a lot of work, specifically in the generation and integration of graphic images, but I have leveraged stable diffusion to the max with 3 highly trained models doing the bulk of the work for me. Much more on all of this to come.
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- The Rat Lab (website circa 2004)After a couple years of building websites with Macromedia and Adobe design tools in the late 90’s I moved from Fullerton, CA. to Utica, NY. and got a job at a small sheet fed press… Read more: The Rat Lab (website circa 2004)




