My first attempts at making a video game started when I was about 8 years old. I had a Commodore 64 and quickly developed a talent for making it go. Now I didn’t have the internet, or even a lot of books on programming, but I did have one book that covered enough of the Basic language for me get started.
Suffice it to say, I did not write the next hit video game, but I made a few demo level games that were enough for me at the time. Recently, well several years ago I got an inexplicable urge to make a video game. I tried pygames, a game library for python, and got little further than I did when I was young, a spaceship dodging asteroids as long as you could for a high score. I lost interest as quickly as I had gained it and never did do much with it.
Maybe the problem is that I am not a gamer, haha. Sure I played some arcade games when I was younger, but to answer the question how many hours a month do I spend gaming, zero. In a year I play about the same amount. Then I might goof around with something like Civilization, or a Commodore 64 emulator, even an occasional web game of the puzzle solving variety. But that will last a month or two, then another 5 or 6 years without a single game played. So why would I want to make one?
In the past it has been mostly just to see if I could. Once I get it to a basic playable point, I lose interest. I didn’t invest any real creativity into it. If I’m not being creative, I am probably bored. So I found a game that I made in Pygames about six months ago and started thinking about ways to actually make it good. Then it got fun and I became obsessed. I started thinking of different ways to make a simple concept into a dynamic and engrossing gaming experience and I realized I can go all out on it. The more creative the better. All of a sudden I was developing characters, weapons, ships, enemy droids, back stories, graphics, strategies and am currently loving it.
So the first game in this video game section is the first game I have attempted to make actually stand out as a game someone would get hooked on. The name of the game is Space Smuggler Blooze and it is an ambitious project that I have already put hundreds of hours into and will have to put many hundreds of hours in to finish it.
Actually, I did start to embrace the idea of getting creative and having fun with some class projects that were basic games in an online python course I was taking. So before we dive into Space Smuggler Blooze let’s take a peek at those little gems.
A Few Classics
How I Made Some Boring Class Projects Fun
Space Smuggler Blooze
Current Project Built In Godot4.3
Space Smuggler Blooze is my first attempt at creating an actual full scale video game. I began writing it in Pygames (a Python library for making games) but I found it took a lot of work to get very little done. I had basically scrapped the project when I discovered Godot. This was about 6 months ago, or early summer of 2025. Now Godot was a huge step up, was very similar to Python, was it’s own IDE which helped in keeping everything in the game designing flow, and after one day of learning it I was already ahead of where I had gotten in Pygames.
So I brought the project back to life and have been working hard on it since. After 5 months I had finally finished Level 01, but more importantly I had build the AudioManager, SaveManager, CollisionHandler, GameSettings, GlobalFunctions, and PlayerShip, Drone, Asteroid, Space Debris, and Zoodbot configuragle classes. So Levels 02 and 03 only took about 2 weeks each to make.

I still have a lot of things I want to add to the game as the levels progress, but a large chunk of it is already done. So far there are three levels done (the complete first planet) which consist of level 01 (planetary approach).

Level 02 (the outer zone). On this level you zoom along the planet surface heading toward the highly guarded inner zone where even more cargo and treasures can be found.

Level 3 (the inner zone). This is where it is all happening on planet Soulanus. Blow up as many enemy craft to score big and gather mucho dezoods on this level.

Learn more about the game and try the demo here https://axon-axoff.github.io/SpaceSmugglerBloozeDemo/




